Toggl

Led 'Toggl's' development, innovated HLSL shaders & mechanics in Unity. Clinched 1st place at Geta GameJam, play it on Itch.io.
Toggl

Overview:

Toggl is an enthralling single-player platformer devised in a mere 36 hours for the Geta GameJam 9, a challenge themed around "Contrasting Elements." The central game mechanic—switching between light and dark dimensions—forms the crux of gameplay and puzzle-solving strategy. This innovative approach and superb execution in Toggl garnered the coveted first-place victory. The game has since been made available to the public on Itch.io.

Development and Technological Expertise:

- Assumed the role of project lead, orchestrating the development process to align with the game jam's theme while fostering collaborative efforts amongst the team.

- Developed custom High-Level Shader Language (HLSL) shaders within the Unity framework to create visually striking and distinct environments for the light and dark dimensions, enhancing the gameplay immersion.

- Crafted the integral game mechanics and logic using C# in Unity, ensuring that the dimension-switching gameplay was intuitive, responsive, and challenging.

- Demonstrated exceptional skill in managing time constraints to not only design and develop a fully functional prototype but also to refine and create an enjoyable, polished gaming experience.

Achievements:

- Achieved an award-winning game praised for its original concept and engaging mechanics, all within the extremely limited time frame of a competitive game jam.

- Recognized for the game's compelling art style and innovative use of HLSL shaders, providing a visually and mechanically rich platforming experience.

- Discernible acclaim for Toggl's design and entertainment value, extending its reach and player engagement through its availability on Itch.io.

Toggl illustrates what can be accomplished with a blend of visionary leadership, a profound understanding of game development tools, and a commitment to pushing creative boundaries under pressure. It is a definitive piece in my professional portfolio, exemplifying my ability to lead a project from an inventive concept to a successful and memorable gaming product.